Spencer Gordon

Digital Media Generalist

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Interactive Animation

A series of animations made in Unity while working at the Univeristy of South Florida as a Unity Developer. Each one has their own interactive element, meant to highlight the impact of a specific change within an environment. Click on them and see what happens.

Water-Phosphorus Animation

Design Document Phosphorus Water Animation

An interactive animation made in collaboration with University of South Florida and Eckerd College for use in the classroom. It simulates a reaction that happens in riverwater/seawater at a molecular level. Pull the slider at the bottom left to see how it works. Made in Unity using my own assets and coded in C#.

Alaska Water Animations

Design Document Alaska Water Animations

A series of two interactive animations created for the USF Geology department as a teaching aide to show how individual and group water usage in Alaska affects the river's temperature, water level, and pollution. Designed to look like a geographic cross-section diagram. Click on the faucet, or buttons in the top right corner to see how it changes. I created this during the summer of 2020 during an internship at USF, working with grad students and the department chair. Created using Unity, assets drawn in Paint Tool Sai, and coded in C# using the AStar pathfinding algorithm.